![]() It is never a good time when you leave the big town on your adventure, only to realize, during your first overnight owlbear encounter, that you forgot to re-stock your healing potions. This could be role-playing related, quest related or things that you need to buy. On the right-hand page at the top, you have a place to enter your character's goals for the session. There's extra space up there for you to customize this as you see fit as well. On the left-hand page, you can enter the details about this particular session, including the Campaign name, character name, the date (in-game and out-of-game), and the players that were present. My recommendation is the ARC Notebook System from Staples. It works best if you have it in a lay-flat style notebook, but a binder will also work. The main part of the system is a two-page spread that is designed to be used during gameplay. If you write out 10 beautiful pages of notes every time you play, but it takes you 10 minutes to find the name of that guild master who has the key to the tomb of wonders when you return from the quest he sent you on 4 sessions ago, then are those notes really helping you? You need something that helps you quickly capture and categorize the events of the session (as they happen), and also allows you to quickly and easily retrieve and recall that information later on when you need it. ![]() The entire goal of note-taking is to have something that is referenceable later. The most important thing is for your note-taking process to be easy and seamless, so you can focus on playing the game (and having fun!!). If you would rather use your existing notebook, you can use the template as a guide or as inspiration to create your own system. It's a 'pay what you want', but please just download it for free. It is available on the DMs Guild here for free. You can absolutely achieve the same results with your existing notebook (using the template as a guide or adapting it to make it your own), but I've made this so you can easily try it out and get up and running quickly. There is a ton of advice out there on the Internet, and I'm going to add my voice to the din! I've put together a template to help you out with this note-taking system. If you want to make good use of your note-taking time, you need to have a tidy, easy to use, and easy reference brain-document!! The Template You can think of your notebook as your character's brain, containing all the memories and experiences that they have had along the way. We attack!!!"Ī large part of the game is the social aspect, and things that your character would remember easily are often forgotten, especially since we don't play every day (unless you do, and in that case, I envy you!). Do we know this guy?!?"ĭM: "I don't know, do you know this guy? Did you make any trades or promises last time you were here? Did he lend you something important in return for something?" ![]() 'Where's my money?' he says to you in a gruff, familiar voice." ![]() The Party: "We've been here before? What did we do to that guy last time we were here? What's that guy's name again?"ĭM: "As you exit, shooed out by the dwarf, a hooded figure follows, grabbing you from behind and holding a dagger to your back. That is probably not the greatest way to enjoy your game sessions, so I have put together a few tips and a template to help you out.ĭM: "You enter the town and the familiar sights and scents welcome you back with the promise of good food and a well-deserved rest if you can find it."ĭM: "You make your way to the Silk Dragon Inn, and as you enter the dwarf behind the bar says 'oh, not you again! Out, or I'll call the guards!" Many players will feel the need to spend their entire session writing out what happens narratively, slowing or even stopping gameplay so they can keep up. That being said, it can be very overwhelming as a new player to know what to write down. The type of game you are playing and the way your DM runs their game will dictate how important your notes are, but it is generally a good idea for at least one person in the party to keep track of your travels. Places you have visited and people that you have met might come in useful to you later in the campaign when you need allies. It might seem odd to take notes for a game that you play for fun but it can be an important part of the game, especially for long-term campaigns. D&D Note Taking - How Much Should I Write Down? ![]()
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